Ash, Glyph, Six.
Six, Ash and Glyph boarded the plane back to Atlanta with Daisy and had an uneventful flight. They touched down and got in touch with Ki-Rin and Sickle. They had found a new safe house and the runners headed round for some much needed rest.
For the next week little happened and the runners settled down into a bit of a routine. Six worked on Ash’s truck to get it back up to Six’s Custom quality. Glyph got together some tools to work on building a new personal weapon and disappeared into her makeshift workshop. Ash headed out into the city to see if he could make some contacts here in Atlanta.
Thursday 3rd Aug 2070
About 3pm Ash received a call from a man calling himself Ka-Hil. He told Ash that they should meet at a nightclub in Atlanta called the Cauldron so they could talk about magical tutorage. Ash had put the feelers out a few weeks previously to see if he could join a magical group, and he jumped at the offer deciding to go alone to this meet.
The nightclub was a magicians paradise with a light display augmented by several other magicians in the room competing to show the best visual display. Ash stood for a few minutes taking in the scene when a 6foot + Ork made his way across. Wearing jeans and jacket lined with a form of snake skin, he wore a chainmail undershirt, with a pair of wicked blades crossed across his chest. He studied Ash for a few moments before thrusting out his hand and introducing himself as Ka-Hil.
Ka-Hil told Ash that he belonged to a magical group and although he couldn’t tell Ash anything about it he did offer to test Ash to see if he was suitable. Ash eagerly agreed to take Ka-Hil’s test.
Ka-Hil went on to explain that there is a place under Atlanta, an underground habitat that has become a slum occupied by the unwanted, the homeless and metahumans, and Orkish Underground named by the residents as the Falls. This area has been terrorised by a Serial Killer named by the denizens of the Falls as Le Lobo. This killer had been on the loose for well over six years, and Ka-Hil wanted Ash to bring the murderer to justice. Ash was allowed to involve his friends, not to do so could well be suicide, but he mustn’t tell them the reasons why.
Ash went back and told Six and Glyph what he intends to do. Six and Glyph were dubious and Ash’s faltering reasons raised suspicions. But they had his back.
Over the next couple of days the runners gathered together some scrap heap bikes, which they repaired, they got hold of some trampy clothes, and they bought up some supplies of food booze fags and medical supplied which they might be able to use as barter in case money isn’t the only form of currency.
Sunday 6th August 2070 4pm
The runners headed off through the city to head to one of the old roadway entrances to The Atlanta Underground Habitat dressed in their old clothes riding beaten up scrap bikes. They found that the AUH had been barricaded off and now had some kind of watch at the door to deter unwanted topsiders from entering. The runners just rode past.
Entering the underground habitat the runners found why it was called the Falls. Water from the city above streamed in from the roof above. Waste, sewage, lost fresh water all rained down in a hundred acrid waterfalls. The runners got on with the task in hand and started to approach locals to ask about Le Lobo.
It was Ash’s gig so he was asking all the questions, but his human face didn’t fit in, and when he proclaimed that he was here to help clear away a problem the local enforcers took umbrage and gave Ash nothing but attitude. It wasn’t until the runners showed a bit of force followed by a calm attitude that they started to get some answers.
Le Lobo seemed to be taking victims from all over the city, and then the mutilated corpses were turning up near a place called The Dark. An area of the underground city that didn’t get any of the already patchy power at all. The runners headed over and holed up in an abandoned building.
The residents had long since moved out of the no mans land between The Dark and the rest of the Falls, but Glyph spotted a couple of people equipped with high tech equipment keeping an eye on them.
The runners surmised that The Dark is where it was happening and although they didn’t like the idea of descending into the depths of the abandoned habitat levels they felt they had no choice. At the foot of the stairs the runners were engaged by thee special operatives, equipped with cutting edge armour, Glyph Six and Ash got shooty, and eventually prevailed.
After the gunfire had stopped, they were able to squeeze a few answers out of one of the dying guards. The murderer seemed to be some kind of corporate sponsored project and that there were more of these special ops. guys down here. And then before they could ask any more, he karked it!
The runners found nearby a butchered corpse, with some kind of medical monitoring equipment attached to her body. Then the runners heard a bestial roar. The runners did a circuit of this level but found nothing noteworthy. They then decided to head down to the flooded level below, surmising that whatever murderous operation was going on, the corporation would need to hide it from the locals, and the water would dampen the heat sources generated.
Wading though the water the runners spotted a single well lit building. They headed over and took up position in the building opposite. There were 4 operators inside, working on computer terminals and getting on with their jobs, oblivious to the runners taking aim in a darkened building across the street. A hail of bullets took out the 4 ops. inside and saved the runners a messy building assault.
Inside the operations room, the runners found a high tech monitoring station with video feed coming from 4 individuals. 3 of whom were going about day to day life, the fourth was stalking around in the flooded levels not far from where the runners were.
Ash and Six headed out to take out the murderer, while Glyph tried to look into the computer code. It seemed that the murderer(s) were being controlled from this terminal, and Glyph shut down this one.
Watching the killer Ash and Six were ready to open fire, when Glyph threw the switch. The Troll had a moment of disorientation before fully realising what he had been forced to do, again, by the corporation. Emotion overwhelmed him and he broke down.
This left Ash in a quandary. The murderer was being coerced into killing by the corporation. How could he bring justice to the killer? Ash called Ka-Hil and began to explain the situation. Ka-Hil interrupted him and told him that he knew what was going on. He told Ash that they needed to meet up.
Ash, Six and Glyph left The Falls, and headed to exit ramp 5, where they were to meet Ka-Hil. Ash went over alone to talk with him. Ka-Hil then explained that the test was to find out if Ash could find the enemy, and then identify the real enemy and to show him that the real killers who need to be brought to justice are the corporations who continue to abuse the populace for their own ends. Ash had passed the test that was set for him with the help of Six and Glyph. Ka-Hil agreed to petition for his admittance to the secretive magical group, and told Ash that he would be in touch.
Six and Glyph had the distinct feeling that they had been fucked over again, and that Ash was once again getting involved in things above his head. Ash was chuffed.
Thursday, November 30, 2006
Wednesday, November 29, 2006
Six's blog
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Call SubDir: SanFrancisco/WeBlogs>
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Initializing…>
Entry 24: 20.07.70>
Revelations and retribution overnight – in roughly equal measure. Again I’m feeling calmer now that we’ve taken action, made a stand, and done something proactive to look out for our own rather than sitting back and letting life happen to us.
Glyph, Ash and I hauled ass down to the airport and took delivery of the little turboprop plane I’d leased for the flight into San Fran. The whole city was shrouded in fog but good to his word, Drifter was waiting for us when we touched down – when you know you’re walking into trouble it pays to have as many friends as possible watching your back.
Wasting little time, we blazed right on over to Daisy’s and did a cautious little recce. Our suspicions were raised that someone was mooching around inside – Drifter covered the front and Glyph headed for the rear while Ash and I made our way inside. Man I felt for Ash as we crept across the blackened remains of his sister’s lounge. Some sort of freak ass explosion had made the room bulge outwards, literally pushing every single item as far up against the walls as it would go. I made my way into the bathroom, covering the hallway as Ash crept down to surprise the lurker. I only heard one shot – Ash drilling the little toad – and it was a good job he’d controlled his temper enough to use Stick Shock because the intruder was prettied up with a Lone Star badge proclaiming him to be part of some sort of Occult Investigator. While Ash made with the thumbscrews, hot coals and whatever else passes for torture and interrogation in a young woman’s kitchen, I switched on the lights and found that Daisy had been graffiti-ing the tiles in her shower with lippy. The phone number got me through to some Corp-line with an automated switchboard. Clearly Daisy had tried to send us a message but I couldn’t make head nor tail of it.
Fortunately, Ash was a bit more savvy. The Occult Investigator was a dwarf by the name of Glyn Boucher who was investigating the activity of a Spirit of Man. Daisy’s place had all the clues that pointed to this spirit’s involvement apparently but the only lead Boucher could share with us was a suspicion that a recently elevated Corp called Genesis had some sort of tenuous involvement. Having learnt that there’s no point pissing off Lone Star unnecessarily, Ash let him go and we pooled our ideas.
Glyph had managed to retrieve some video feed from Daisy’s front door and that showed Daisy and Blake being bundled out of the flat by the same spirit-creature we’d faced at April Walkers talismongery in Birmingham, Alabama. Creepy Little Bastard. Realising we’d need a mage to have any hope of tracking a spirit, we picked one at random from the White Pages – dude by the name of Starr who seemed to have all the right professional credentials.
Ash set to work on Daisy’s little conundrum to see if he could fathom out what the hell clue she’d tried to leave us.
Continues: 1/2>
|| >
It was about then that several things started to come together and point in the same direction for us. Lone Star’s finest had tipped us off to his suspicions about Genesis, while Starr returned to confirm he’d traced the CLB back to the very same corporation. Ash found out that Daisy hadn’t stored his telephone number next to his name in her PAN. Instead there was some random number that he didn’t recognise. It all made sense when he called the number lipsticked on the shower wall though – the random number activated a stealth tag, which we assumed Daisy was concealing about her person, and the locator on the stealth tag also pointed us towards Genesis.
It was clear we were going to head down there and kick some fucking heads in so we cruised around our apartments to tool up. Every single place had been trashed and the gift of a grenade booby trap had been left for each of us.
We assume this was done by the Triad when they came looking for us. Clearly originality is not one of their strong points!
There was nothing doing at our pads so we settled for beating the morning rush to head over to Genesis. Remoting the transit, I hit the gate hard and with all of us clustered in Drifter’s Americar, he ramped us up the steps, through the plate glass and into the lobby. Startled security guards are no match for pissed off professionals and we were past them and following the locator beacon fixed on Daisy’s Stealth Tag before they had time to sound an alarm.
We’d learnt that Genesis had only just acquired extraterritoriality but we weren’t expecting to find their HQ building an empty shell. The place was all but devoid of life. Clearly the Corp was in the process of moving in – everything was still shrouded in bubblewrap and protective polythene and bar those corpses in the lobby there was not a guard, nor an employee to be seen. We made five floors before the CLB spirit appeared out of nowhere and started laying in to us. It was a desperate fight and if I’m honest, I think it was only weight of numbers that helped us succeed. Just like before we had to literally beat the shit out of it, flay the skin from its hide and turn it white with fear before it disappeared. Fighting spirits is so unsatisfying – how do you know when you’ve geeked the damn thing and it isn’t going to come back?!
Anyway I digress, needless to say, we made the top floor without any further interruptions and it was freaky drek central in the penthouse. Daisy was sitting in some sort of bondage contraption with her head wrenched back and drips of liquid silver pooling on her forehead and running off down her face. Ash and the others claimed they could see the shimmering form of a woman, stood behind and slightly to one side pouring that drek on to the girl. I couldn’t see it, but Ash evidently saw enough to take confident aim.
That huge boomstick of his roared once, twice and the body of Solace slumped to the ground. Course, she’s supposed to have died once before so we did one, sharpish, grabbing Daisy and buggering off pronto.
We know curiosity killed the cat but we couldn’t help scoping out the basement level before we left and it was there that we made our big revelation. Computers and other equipment branded with the Cross Applied Technologies logo made it clear that the Corp was being reborn as Genesis.
Regular readers will know we have something of a grudge against CAT so we couldn’t just stand by and let this happen. Fortunately Glyph still had plenty of those explosive charges left in her satchel. As we drove away watching the complex sag down into its own basement, we felt a certain sense of grim satisfaction. If Cross are being resurrected maybe all that Allisom nonsense isn’t over either… We’ll muse on it during the flight back to Atlanta.
Mood: Satisfied. Daisy is safe. Ash is happy. But Cross have Blake AGAIN…
Ends: 2/2>
||
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Initializing…>
Entry 24: 20.07.70>
Revelations and retribution overnight – in roughly equal measure. Again I’m feeling calmer now that we’ve taken action, made a stand, and done something proactive to look out for our own rather than sitting back and letting life happen to us.
Glyph, Ash and I hauled ass down to the airport and took delivery of the little turboprop plane I’d leased for the flight into San Fran. The whole city was shrouded in fog but good to his word, Drifter was waiting for us when we touched down – when you know you’re walking into trouble it pays to have as many friends as possible watching your back.
Wasting little time, we blazed right on over to Daisy’s and did a cautious little recce. Our suspicions were raised that someone was mooching around inside – Drifter covered the front and Glyph headed for the rear while Ash and I made our way inside. Man I felt for Ash as we crept across the blackened remains of his sister’s lounge. Some sort of freak ass explosion had made the room bulge outwards, literally pushing every single item as far up against the walls as it would go. I made my way into the bathroom, covering the hallway as Ash crept down to surprise the lurker. I only heard one shot – Ash drilling the little toad – and it was a good job he’d controlled his temper enough to use Stick Shock because the intruder was prettied up with a Lone Star badge proclaiming him to be part of some sort of Occult Investigator. While Ash made with the thumbscrews, hot coals and whatever else passes for torture and interrogation in a young woman’s kitchen, I switched on the lights and found that Daisy had been graffiti-ing the tiles in her shower with lippy. The phone number got me through to some Corp-line with an automated switchboard. Clearly Daisy had tried to send us a message but I couldn’t make head nor tail of it.
Fortunately, Ash was a bit more savvy. The Occult Investigator was a dwarf by the name of Glyn Boucher who was investigating the activity of a Spirit of Man. Daisy’s place had all the clues that pointed to this spirit’s involvement apparently but the only lead Boucher could share with us was a suspicion that a recently elevated Corp called Genesis had some sort of tenuous involvement. Having learnt that there’s no point pissing off Lone Star unnecessarily, Ash let him go and we pooled our ideas.
Glyph had managed to retrieve some video feed from Daisy’s front door and that showed Daisy and Blake being bundled out of the flat by the same spirit-creature we’d faced at April Walkers talismongery in Birmingham, Alabama. Creepy Little Bastard. Realising we’d need a mage to have any hope of tracking a spirit, we picked one at random from the White Pages – dude by the name of Starr who seemed to have all the right professional credentials.
Ash set to work on Daisy’s little conundrum to see if he could fathom out what the hell clue she’d tried to leave us.
Continues: 1/2>
|| >
It was about then that several things started to come together and point in the same direction for us. Lone Star’s finest had tipped us off to his suspicions about Genesis, while Starr returned to confirm he’d traced the CLB back to the very same corporation. Ash found out that Daisy hadn’t stored his telephone number next to his name in her PAN. Instead there was some random number that he didn’t recognise. It all made sense when he called the number lipsticked on the shower wall though – the random number activated a stealth tag, which we assumed Daisy was concealing about her person, and the locator on the stealth tag also pointed us towards Genesis.
It was clear we were going to head down there and kick some fucking heads in so we cruised around our apartments to tool up. Every single place had been trashed and the gift of a grenade booby trap had been left for each of us.
We assume this was done by the Triad when they came looking for us. Clearly originality is not one of their strong points!
There was nothing doing at our pads so we settled for beating the morning rush to head over to Genesis. Remoting the transit, I hit the gate hard and with all of us clustered in Drifter’s Americar, he ramped us up the steps, through the plate glass and into the lobby. Startled security guards are no match for pissed off professionals and we were past them and following the locator beacon fixed on Daisy’s Stealth Tag before they had time to sound an alarm.
We’d learnt that Genesis had only just acquired extraterritoriality but we weren’t expecting to find their HQ building an empty shell. The place was all but devoid of life. Clearly the Corp was in the process of moving in – everything was still shrouded in bubblewrap and protective polythene and bar those corpses in the lobby there was not a guard, nor an employee to be seen. We made five floors before the CLB spirit appeared out of nowhere and started laying in to us. It was a desperate fight and if I’m honest, I think it was only weight of numbers that helped us succeed. Just like before we had to literally beat the shit out of it, flay the skin from its hide and turn it white with fear before it disappeared. Fighting spirits is so unsatisfying – how do you know when you’ve geeked the damn thing and it isn’t going to come back?!
Anyway I digress, needless to say, we made the top floor without any further interruptions and it was freaky drek central in the penthouse. Daisy was sitting in some sort of bondage contraption with her head wrenched back and drips of liquid silver pooling on her forehead and running off down her face. Ash and the others claimed they could see the shimmering form of a woman, stood behind and slightly to one side pouring that drek on to the girl. I couldn’t see it, but Ash evidently saw enough to take confident aim.
That huge boomstick of his roared once, twice and the body of Solace slumped to the ground. Course, she’s supposed to have died once before so we did one, sharpish, grabbing Daisy and buggering off pronto.
We know curiosity killed the cat but we couldn’t help scoping out the basement level before we left and it was there that we made our big revelation. Computers and other equipment branded with the Cross Applied Technologies logo made it clear that the Corp was being reborn as Genesis.
Regular readers will know we have something of a grudge against CAT so we couldn’t just stand by and let this happen. Fortunately Glyph still had plenty of those explosive charges left in her satchel. As we drove away watching the complex sag down into its own basement, we felt a certain sense of grim satisfaction. If Cross are being resurrected maybe all that Allisom nonsense isn’t over either… We’ll muse on it during the flight back to Atlanta.
Mood: Satisfied. Daisy is safe. Ash is happy. But Cross have Blake AGAIN…
Ends: 2/2>
||
Friday, November 24, 2006
Rescue Daisy
Drifter, Glyph, Ash, Six.
Wednesday 19th July 2070
The runners headed back to San Francisco in a private hired plane for one night only to track down Ash’s sister Daisy. Glyph had tagged along too.
Landing in a fogged out San Fran the runners met up with Drifter who had been phoned ahead to see if he could help them out. He was at a loose end and was more than happy to join the hunt for Daisy.
The runners went straight round to Daisy’s house and found that there had been some kind of explosion in the front room. They also found someone mooching around upstairs. Ash snuck up and took him down with a well aimed stick shock round.
The man was a dwarf, and when they looked in his wallet they discovered that his name was Glyn Boucher and he was an occult investigator with some kind of Lone Star badge. He also had a strange pin badge with a half moon with an eye in the centre, and a 5 pointed star above. While they waited for him to come round they had a hunt around the house for other clues. All they found was Daisy’s comlink, and a phone number hastily scrawled on the bathroom wall in red lipstick.
Ash waited for the occult investigator to come round and when he did began to question him. It turns out he was investigating an illegal magical disturbance which originated from the toxic spirit of man which took Daisy and Ash. They had a long chat which helped Ash understand what was going on a bit better, and in the end Glyn Boucher was let go.
The runners got video feed of the spirit of man which had manifested and forced Daisy and Blake out of the house. They then decided to try and track the spirits astral signature by employing a freelance magician called Star.
They then decided to call the number that Daisy had scrawled on the bathroom wall and found that it was an automated help line for a Stealth RFID tag activation service. They spent a good amount of time trying to figure what the password is to activate the tag before Ash found that Daisy had changed his phone number in her pan to a 5 character pin number. They keyed in the number and a stealth tag was activated which was in a corporate HQ for Genesis.
The runners headed round to their apartments to grab some gear. Each of them found that their apartments had been turned over, valuables smashed or stolen, small grenade booby traps had been left for each of them. Ash was the only one to get caught out. The others were aware of the risks after Ash’s apartment. They salvaged what they could, and Ash presented Six with a belated birthday present which had sat in San Fran awaiting their return for nearly 2 weeks. They took what they could and pressed on with tracking down Daisy.
On route to genesis the runners were contacted by Star who confirmed that he had followed the astral signatures of Daisy, Blake and the Spirit of man to the Genesis corporation but was being stopped from going in by some kind of mage barrier. The runners thanked him and told him that they needed no more help at the moment.
Arriving at the scene the runners found a new corporation taking over an existing building. The Genesis sign was brand new, and there were few people inside, a few security guards at most.
They thought that it would be the best time to strike now, even though the sun was coming up and Drifter drove his Ford Americar through the Plas-Glass doors into the lobby. Guards scrambled to get out of the way of the vehicle and the showering glass.
The runners decamped and dealt with the security in short order. They then headed up the stairs at speed to get to Daisy. Each floor was deserted, save for new computer terminals left to be set up on new desks still wrapped in polythene.
They were attacked at about the 5th floor by the Spirit of Man which fought them before at April Walkers Talismonger shop. The runners again beat back the spirit and pressed on up to the top floor. They found Daisy bound to some kind of sacrificial device, her head wrenched back, a mercury-esq liquid dripping to her forehead. Looking closer they could make out the near invisible shimmering form of a woman, her hand outstretched over Daisy’s head pouring the metallic liquid onto Ash’s sister.
The runners swung into action, but Ash was taking no prisoners, and blasted the woman with his pump shotgun. She dropped to the floor lifeless. It was Solace.
Daisy was okay, and the runners made their way out, but they weren’t sure that they had worked out what was going on and decided to stay and find out some more. They made their way down to the basement levels, and they found a lab that was in the process of being set up. It seems that Genesis was being re-born from Cross Applied. Their hardware was still packaged in the bowels of Genesis corporation.
They decided to kick Cross Applied again, and rigged up plastic explosive in the lab area, and attached the rest to supporting beams.
Driving away they detonated the charges, and were pleased to see the internal structure of the Genesis HQ slump inward as the buildings backbone was broken. The runners blazed.
Drifter told the runners that he would stay in San Francisco to keep an eye on the Triad activities, he hadn’t been bothered by them so far and was sure he could keep out of their books. Six and Ash headed back to the airfield with Daisy and flew back to Atlanta.
Wednesday 19th July 2070
The runners headed back to San Francisco in a private hired plane for one night only to track down Ash’s sister Daisy. Glyph had tagged along too.
Landing in a fogged out San Fran the runners met up with Drifter who had been phoned ahead to see if he could help them out. He was at a loose end and was more than happy to join the hunt for Daisy.
The runners went straight round to Daisy’s house and found that there had been some kind of explosion in the front room. They also found someone mooching around upstairs. Ash snuck up and took him down with a well aimed stick shock round.
The man was a dwarf, and when they looked in his wallet they discovered that his name was Glyn Boucher and he was an occult investigator with some kind of Lone Star badge. He also had a strange pin badge with a half moon with an eye in the centre, and a 5 pointed star above. While they waited for him to come round they had a hunt around the house for other clues. All they found was Daisy’s comlink, and a phone number hastily scrawled on the bathroom wall in red lipstick.
Ash waited for the occult investigator to come round and when he did began to question him. It turns out he was investigating an illegal magical disturbance which originated from the toxic spirit of man which took Daisy and Ash. They had a long chat which helped Ash understand what was going on a bit better, and in the end Glyn Boucher was let go.
The runners got video feed of the spirit of man which had manifested and forced Daisy and Blake out of the house. They then decided to try and track the spirits astral signature by employing a freelance magician called Star.
They then decided to call the number that Daisy had scrawled on the bathroom wall and found that it was an automated help line for a Stealth RFID tag activation service. They spent a good amount of time trying to figure what the password is to activate the tag before Ash found that Daisy had changed his phone number in her pan to a 5 character pin number. They keyed in the number and a stealth tag was activated which was in a corporate HQ for Genesis.
The runners headed round to their apartments to grab some gear. Each of them found that their apartments had been turned over, valuables smashed or stolen, small grenade booby traps had been left for each of them. Ash was the only one to get caught out. The others were aware of the risks after Ash’s apartment. They salvaged what they could, and Ash presented Six with a belated birthday present which had sat in San Fran awaiting their return for nearly 2 weeks. They took what they could and pressed on with tracking down Daisy.
On route to genesis the runners were contacted by Star who confirmed that he had followed the astral signatures of Daisy, Blake and the Spirit of man to the Genesis corporation but was being stopped from going in by some kind of mage barrier. The runners thanked him and told him that they needed no more help at the moment.
Arriving at the scene the runners found a new corporation taking over an existing building. The Genesis sign was brand new, and there were few people inside, a few security guards at most.
They thought that it would be the best time to strike now, even though the sun was coming up and Drifter drove his Ford Americar through the Plas-Glass doors into the lobby. Guards scrambled to get out of the way of the vehicle and the showering glass.
The runners decamped and dealt with the security in short order. They then headed up the stairs at speed to get to Daisy. Each floor was deserted, save for new computer terminals left to be set up on new desks still wrapped in polythene.
They were attacked at about the 5th floor by the Spirit of Man which fought them before at April Walkers Talismonger shop. The runners again beat back the spirit and pressed on up to the top floor. They found Daisy bound to some kind of sacrificial device, her head wrenched back, a mercury-esq liquid dripping to her forehead. Looking closer they could make out the near invisible shimmering form of a woman, her hand outstretched over Daisy’s head pouring the metallic liquid onto Ash’s sister.
The runners swung into action, but Ash was taking no prisoners, and blasted the woman with his pump shotgun. She dropped to the floor lifeless. It was Solace.
Daisy was okay, and the runners made their way out, but they weren’t sure that they had worked out what was going on and decided to stay and find out some more. They made their way down to the basement levels, and they found a lab that was in the process of being set up. It seems that Genesis was being re-born from Cross Applied. Their hardware was still packaged in the bowels of Genesis corporation.
They decided to kick Cross Applied again, and rigged up plastic explosive in the lab area, and attached the rest to supporting beams.
Driving away they detonated the charges, and were pleased to see the internal structure of the Genesis HQ slump inward as the buildings backbone was broken. The runners blazed.
Drifter told the runners that he would stay in San Francisco to keep an eye on the Triad activities, he hadn’t been bothered by them so far and was sure he could keep out of their books. Six and Ash headed back to the airfield with Daisy and flew back to Atlanta.
Wednesday, November 15, 2006
Six's Blog
By N.Barnes
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Initializing…>
Entry 23: 19.07.70>
Dunklezahn’s Balls! It’s happened again! We’ve been screwed, again, and this time by Nunzio’s boy Carlo! Goddamnit… It broke down like this. By the time Orange Jay had deposited us back in Birmingham, Alabama, it was about 9pm.
Ash was still sweating about being out of contact with Daisy so I rang Nunzio and asked him to send some of his boys over to check things out. We had a couple of beers while we were waiting but even the edge of inebriation couldn’t soften the blow when Nunzio reported in that Daisy was missing from her apartment and there had clearly been a struggle.
Understandably, Ash was all for heading straight back to San Fran until I pointed out that it was a road trip of several days back across country.
Instead, I talked him into heading back to Atlanta with me where we could arrange to have a charter plane waiting for us so we could make a quick overnight jaunt back to the Bay Area. He could see the plane was quicker and made more sense, so agreed to do it my way. En route back to Atlanta, Carlo called to say he had set up a meet with a buyer for the guns. We were going to just make it back to Atlanta in time so it seemed prudent to attend before catching our flight. How could we know it would turn out to be a mistake?!
We drove the wagon load of hookey shooters to an abandoned industrial park for a 1am meet and were joined by Carlo and his muscle – a runner named Hilt. In due course, a motor and two transits cruised up and Mr Cowboy himself, Johnny Kickback, lazily hauled his ass out of the driver’s seat and came on over for a chat. He reckoned the guns were his – obviously the Yakuza hit we interrupted was their attempt to spoke his wheel – and didn’t seem to care about the circumstances under which they entered our possession. I told him about the Yaks, pointed out that without our intervention the guns would be a couple of hundred miles away and offered to return them for a small consideration – a finder’s fee, if you will. Well, that just seemed to wind him all the way up to inarticulate rage. He spat out that we had been a thorn in his side for too long, drew down and just started shooting.
I scrambled for cover in the back of the wagon while Ash gave the Cowboy a gutful of hot lead slug. I didn’t see it myself but apparently that was when Carlo turned on Ash and shot him with one of our own guns! Cheeky feck!
Carlo had clearly decided there was a brighter future for him in Johnny Kickback’s employment but fortunately, Hilt has a conscience… Hey, I guess that makes him our kind of Runner! Carlo had told Hilt they were there to sell the guns and make sure nothing went wrong. Clearly Hilt felt that everyone shooting at Ash and I counted as something having gone wrong. As the Cowboy’s friendly neighbourhood muscle lumbered from the vans, Hilt picked a side. Ours.
While Hilt moved off to draw fire away from the unconscious Ash, I did the only thing I could and remoted the Dodge into a position from which I could offer supporting fire. I took care of Carlo as he tried to frag me then concentrated fire on the petrol tank of the transit. I saw it blow, catch the Cowboy’s car before he could escape and the secondary explosion from that was enough to topple the second van. His goons were toast but Hilt said there was no sign of Kickback in the wreckage of his burned out car…
Continues: 1/2>
|| >
We didn’t have time for mysteries; I just wanted to get the frag away from there. We blazed to the other side of the industrial estate where we could lay low long enough to patch Ash up and give Nunzio a mouthful of abuse for his sell-out staff. I don’t think he knew. Hard to tell with Nunz but I think he was genuinely surprised and hacked off that Carlo would turn his back on the family and compromise our safety.
Either way, he picked up where Carlo had left off and made moves to buy the guns from us himself for the family to use. I took a risk and told Nunzio we were heading back into San Fran. He didn’t push that either – I think he understood that with Ash’ sister missing, there was sufficient personal interest for us to justify heading back into the city against his express warning.
We’ve just handed over the guns to Nunzio’s buyer and taken payment. We’re going to cruise over to the Safehouse and give Ki-rinn, Sickle and Glyph a heads up that it might be time to find new digs. Hilt is apparently a San Fran native so by way of thanks for his help, we’re going to take him on the flight back with us. I’d like one of the others to come with us as back-up too but Ash and I are intending to head back to Atlanta so it might serve our purpose better if a couple of the guys stay with the vehicles and use the time while we are away to find us a safe Safehouse!
On a more positive note, as I mull things over, it occurs to me that we’re probably not going to have to do the Cowboy’s dirty work and fabricate the death of April Walker and Snow to lay a false trail for the Separatist Shamans now. Still no word from Snow though which remains a concern. I just feel exhausted by the bullet train of events we’ve been riding. It shows no sign of slowing, so here’s to Johnny Kickback! May his soul burn in Hell.
Mood: Numb.
Ends: 2/2>
||
Call Dir: Shadownet/ShadowlandsBBS/>
Select Region: Region=SanFrancisco>
Call SubDir: SanFrancisco/WeBlogs>
Select Blog: Author=V.Six>
Initializing…>
Entry 23: 19.07.70>
Dunklezahn’s Balls! It’s happened again! We’ve been screwed, again, and this time by Nunzio’s boy Carlo! Goddamnit… It broke down like this. By the time Orange Jay had deposited us back in Birmingham, Alabama, it was about 9pm.
Ash was still sweating about being out of contact with Daisy so I rang Nunzio and asked him to send some of his boys over to check things out. We had a couple of beers while we were waiting but even the edge of inebriation couldn’t soften the blow when Nunzio reported in that Daisy was missing from her apartment and there had clearly been a struggle.
Understandably, Ash was all for heading straight back to San Fran until I pointed out that it was a road trip of several days back across country.
Instead, I talked him into heading back to Atlanta with me where we could arrange to have a charter plane waiting for us so we could make a quick overnight jaunt back to the Bay Area. He could see the plane was quicker and made more sense, so agreed to do it my way. En route back to Atlanta, Carlo called to say he had set up a meet with a buyer for the guns. We were going to just make it back to Atlanta in time so it seemed prudent to attend before catching our flight. How could we know it would turn out to be a mistake?!
We drove the wagon load of hookey shooters to an abandoned industrial park for a 1am meet and were joined by Carlo and his muscle – a runner named Hilt. In due course, a motor and two transits cruised up and Mr Cowboy himself, Johnny Kickback, lazily hauled his ass out of the driver’s seat and came on over for a chat. He reckoned the guns were his – obviously the Yakuza hit we interrupted was their attempt to spoke his wheel – and didn’t seem to care about the circumstances under which they entered our possession. I told him about the Yaks, pointed out that without our intervention the guns would be a couple of hundred miles away and offered to return them for a small consideration – a finder’s fee, if you will. Well, that just seemed to wind him all the way up to inarticulate rage. He spat out that we had been a thorn in his side for too long, drew down and just started shooting.
I scrambled for cover in the back of the wagon while Ash gave the Cowboy a gutful of hot lead slug. I didn’t see it myself but apparently that was when Carlo turned on Ash and shot him with one of our own guns! Cheeky feck!
Carlo had clearly decided there was a brighter future for him in Johnny Kickback’s employment but fortunately, Hilt has a conscience… Hey, I guess that makes him our kind of Runner! Carlo had told Hilt they were there to sell the guns and make sure nothing went wrong. Clearly Hilt felt that everyone shooting at Ash and I counted as something having gone wrong. As the Cowboy’s friendly neighbourhood muscle lumbered from the vans, Hilt picked a side. Ours.
While Hilt moved off to draw fire away from the unconscious Ash, I did the only thing I could and remoted the Dodge into a position from which I could offer supporting fire. I took care of Carlo as he tried to frag me then concentrated fire on the petrol tank of the transit. I saw it blow, catch the Cowboy’s car before he could escape and the secondary explosion from that was enough to topple the second van. His goons were toast but Hilt said there was no sign of Kickback in the wreckage of his burned out car…
Continues: 1/2>
|| >
We didn’t have time for mysteries; I just wanted to get the frag away from there. We blazed to the other side of the industrial estate where we could lay low long enough to patch Ash up and give Nunzio a mouthful of abuse for his sell-out staff. I don’t think he knew. Hard to tell with Nunz but I think he was genuinely surprised and hacked off that Carlo would turn his back on the family and compromise our safety.
Either way, he picked up where Carlo had left off and made moves to buy the guns from us himself for the family to use. I took a risk and told Nunzio we were heading back into San Fran. He didn’t push that either – I think he understood that with Ash’ sister missing, there was sufficient personal interest for us to justify heading back into the city against his express warning.
We’ve just handed over the guns to Nunzio’s buyer and taken payment. We’re going to cruise over to the Safehouse and give Ki-rinn, Sickle and Glyph a heads up that it might be time to find new digs. Hilt is apparently a San Fran native so by way of thanks for his help, we’re going to take him on the flight back with us. I’d like one of the others to come with us as back-up too but Ash and I are intending to head back to Atlanta so it might serve our purpose better if a couple of the guys stay with the vehicles and use the time while we are away to find us a safe Safehouse!
On a more positive note, as I mull things over, it occurs to me that we’re probably not going to have to do the Cowboy’s dirty work and fabricate the death of April Walker and Snow to lay a false trail for the Separatist Shamans now. Still no word from Snow though which remains a concern. I just feel exhausted by the bullet train of events we’ve been riding. It shows no sign of slowing, so here’s to Johnny Kickback! May his soul burn in Hell.
Mood: Numb.
Ends: 2/2>
||
Thursday, November 09, 2006
The stolen guns sell out.
Tuesday 18th July 2070 pm
Six, Hilt, Ash.
Six Ash and Ki-Rin finished up their talk with April Walker and began the drive back to Birmingham Alabama. They quizzed Jay some more on what she knew of shedim, and their brush with Alisom. She didn’t know much but she did tell them that their aura’s had been scarred and torn by their brush with the shedim and their astral presence was lit up like a beacon. If the shedim returned it would be able to find the runners very quickly. She told them that they would need to find out the spirits true name, and banish it for good if they were to be rid of it forever.
The runners fell asleep as Jay cast the spell to conceal the meeting location once again.
Waking in a bar at about 21:00 somewhere near where their cars had been left the runners tried to work out what to do next. There was still no answer from Daisy back in San Fran, so Six contacted Nunzio to see if he could see where she might have gone. Nunzio called back to say that Daisy’s flat was empty, but there was sign of some kind of explosion. Ash was keen to get back to San Fran that minute, but Six held him off warning that there was still danger for them in their home city. Six arranged for Nunzio to get his mafia goons out looking for Ash’s sister.
Carlo called. He had found a buyer for the stolen guns, and he made arrangements for a meet at 1am in an abandoned industrial estate.
Six told Ash that once they had off loaded the guns, they would hire a private plane, fly back to Frisco, and see if they could track Daisy down, ignoring Nunzio’s best efforts to keep them out of the city. Ash agreed, and they drove straight back to the safe house where Glyph and Sickle were watching the truck of guns.
Collecting the truck Six and Ash went to the meet. It was dark but in the headlights they saw Carlo’s car. He got out, and was backed up by another who was introduced to the runners as Hilt. He had been working with Carlo for a few months. They stood and talked for a bit, Carlo helped himself to one of the MP5’s, before the buyer turned up. A car, followed by two transits.
The Cowboy stepped out of the car. He smiled at Carlo and greeted him before telling the runners that they had stolen his guns and he was going to take them back. He wasn’t in the mood for Six’s bargaining and the fact that he held a gold Revolver in his direction showed his intent.
Six instinctively dove for cover as the Cowboy loosed off a shot. Ash fired at the cowboy, Carlo shot at Ash, Hilt stood there for a moment not sure who was on who’s side, before 4 goons stepped out of the transits firing a hailstorm of bullets in his and Ash’s direction. Ash was dropped after the first volley of fire but Six was able to fend off Carlo with his own pistol, while he brought the Car with mounted FN-HAR into play.
Bullets flew, and the Cowboy attempted to flee in his car while his goons plugged the runners but Six was wise to it, and carefully aimed shots at one of the transit van fuel tanks blew the van and the Cowboys car to pieces, the remaining goons perished in the fireball.
Hilt, Six and Ash patched each other up and made more formal introductions. They had no idea Carlo was about to set them up, and Hilt had no loyalties to him other than financial so they were cool.
Six phoned Nunzio and told him that they had been played by the Cowboy and Carlo, and that they were sitting on a truck load of stolen guns. Nunzio arranged for some more reliable contacts to collect the guns from them, and Nunzio paid Six himself.
Wednesday 19th July 2070 03:00
The run seemed to be off, the Johnson (The Cowboy) was dead, so Six and Ash vowed to head back to San Fran and track down Daisy. Hilt, a San Franciscan himself agreed to tag along. They headed to the private airstrip and picked up the plane that they had chartered.
Six, Hilt, Ash.
Six Ash and Ki-Rin finished up their talk with April Walker and began the drive back to Birmingham Alabama. They quizzed Jay some more on what she knew of shedim, and their brush with Alisom. She didn’t know much but she did tell them that their aura’s had been scarred and torn by their brush with the shedim and their astral presence was lit up like a beacon. If the shedim returned it would be able to find the runners very quickly. She told them that they would need to find out the spirits true name, and banish it for good if they were to be rid of it forever.
The runners fell asleep as Jay cast the spell to conceal the meeting location once again.
Waking in a bar at about 21:00 somewhere near where their cars had been left the runners tried to work out what to do next. There was still no answer from Daisy back in San Fran, so Six contacted Nunzio to see if he could see where she might have gone. Nunzio called back to say that Daisy’s flat was empty, but there was sign of some kind of explosion. Ash was keen to get back to San Fran that minute, but Six held him off warning that there was still danger for them in their home city. Six arranged for Nunzio to get his mafia goons out looking for Ash’s sister.
Carlo called. He had found a buyer for the stolen guns, and he made arrangements for a meet at 1am in an abandoned industrial estate.
Six told Ash that once they had off loaded the guns, they would hire a private plane, fly back to Frisco, and see if they could track Daisy down, ignoring Nunzio’s best efforts to keep them out of the city. Ash agreed, and they drove straight back to the safe house where Glyph and Sickle were watching the truck of guns.
Collecting the truck Six and Ash went to the meet. It was dark but in the headlights they saw Carlo’s car. He got out, and was backed up by another who was introduced to the runners as Hilt. He had been working with Carlo for a few months. They stood and talked for a bit, Carlo helped himself to one of the MP5’s, before the buyer turned up. A car, followed by two transits.
The Cowboy stepped out of the car. He smiled at Carlo and greeted him before telling the runners that they had stolen his guns and he was going to take them back. He wasn’t in the mood for Six’s bargaining and the fact that he held a gold Revolver in his direction showed his intent.
Six instinctively dove for cover as the Cowboy loosed off a shot. Ash fired at the cowboy, Carlo shot at Ash, Hilt stood there for a moment not sure who was on who’s side, before 4 goons stepped out of the transits firing a hailstorm of bullets in his and Ash’s direction. Ash was dropped after the first volley of fire but Six was able to fend off Carlo with his own pistol, while he brought the Car with mounted FN-HAR into play.
Bullets flew, and the Cowboy attempted to flee in his car while his goons plugged the runners but Six was wise to it, and carefully aimed shots at one of the transit van fuel tanks blew the van and the Cowboys car to pieces, the remaining goons perished in the fireball.
Hilt, Six and Ash patched each other up and made more formal introductions. They had no idea Carlo was about to set them up, and Hilt had no loyalties to him other than financial so they were cool.
Six phoned Nunzio and told him that they had been played by the Cowboy and Carlo, and that they were sitting on a truck load of stolen guns. Nunzio arranged for some more reliable contacts to collect the guns from them, and Nunzio paid Six himself.
Wednesday 19th July 2070 03:00
The run seemed to be off, the Johnson (The Cowboy) was dead, so Six and Ash vowed to head back to San Fran and track down Daisy. Hilt, a San Franciscan himself agreed to tag along. They headed to the private airstrip and picked up the plane that they had chartered.
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